The backstory behind Katarina is she a revenge and redemption character. She was born of the, questionable activities of the King's Champion and her peasant mother. Sometime later her father tried to "silence" her and her mother. Katarina escaped and swore revenge. Years later she challenged her unpleasant father to a duel, killing him, but not before he severely scarred her face. Now she has taken his place as Champion.
I wanted to the character to express high-class lifestyle, but retain the severity that brought to her current station in life. Thus the confidence, and athletic features. Also the armor was designed to closely emulate the feel of real, functional historic armor, with a fantasy flair.


I used some photo sources in the hands hair and chain mail. Though the hair tuffs were hand painted. The specular maps were hand painted.

This rig utilized Reaction Manager to open and close the fingers individually. The rig uses a reverse foot and an attribute holder, again with Reaction Manager to control the action of the foot. I created facial morphs.
A final comp showing off the character from concept to rigged model. Also included are a selection of facial morphs that help illustrate character.